Hey all!
I'm currently still a student in my third year of SNHU's video game art and design degree (as of April 2024, just in case I forget to update this). I'm by no means seasoned or experienced, but I have a ton of passion and drive to learn, grow and contribute towards bringing a vision to life. I consider myself to be a 3D Generalist, but my interest currently lies in hardsurface modeling and VFX, while my strongest skillset is in technical art, building shaders and texturing models to help give them a more immersive feel. My primary style is realism, though I'm able to pull off stylized, hand painted textures pretty well. My current biggest weakness in in programming, but I hope to round myself out better and learn more of the coding side of things as time progresses.